About Indie-Games vs Free-to-Play-Games - The business models of the gaming industry (Documentary, 2013)
This documentary shows the different concepts and ideologies behind the new business models of the gaming industry. We see how economic considerations influence the work of games designers of free-to-play games like "World of Tanks", "League of Legends" or "Skyrama" and we visit the Game Developers Conference (GCD) in San Francisco.
Indie-Games vs Free-to-Play-Games - The business models of the gaming industry (Documentary, 2013) is presented by wocomoDOCS. Its listed runtime is 22 minutes. The source link and publisher attribution are provided with the embedded film.
As a economics & business documentary, Indie-Games vs Free-to-Play-Games - The business models of the gaming industry (Documentary, 2013) uses indie, games, business as its central frame. Economic documentaries connect abstract markets with concrete incentives and consequences. Track who makes decisions, who carries risk, which measurements are used and how costs or benefits are distributed.
What to consider before watching
- What evidence, testimony or observation does the film use to explain indie, games, business?
- Which people, institutions or historical conditions most influence the story told in Indie-Games vs Free-to-Play-Games - The business models of the gaming industry (Documentary, 2013)?
- How does wocomoDOCS' framing affect the documentary's emphasis, and which perspectives may deserve further research?
Topics covered in this documentary
Documentary details and original source
- Title
- Indie-Games vs Free-to-Play-Games - The business models of the gaming industry (Documentary, 2013)
- Category
- Economics & Business
- Runtime
- 22 minutes
- Language
- English
- Publisher
- wocomoDOCS
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